3. Modeling A#
3.1. Characteristics of modeling#
The modeling is AXIS, two calculations are carried out: the first to calculate the reference solution, the second to validate the contact without resolution (game calculation only). The contact algorithm used is the one by default.
3.2. Characteristics of the mesh#
Knots: 4610
Meshes: 1348 QUAD8, 114 TRIA6

3.3. Tested sizes and results#
First calculation
Identification |
Reference type |
Reference value |
Tolerance |
\(\mathit{DY}\) at point \(\mathit{PA4}\) |
“SOURCE_EXTERNE” |
-0.81 \(\mathit{mm}\) |
4.0% |
\(\mathit{DY}\) at point \(\mathit{PA4}\) |
“NON_REGRESSION” |
||
\(\mathit{FY}\) on the edge \(\mathit{LBC4}\) |
“SOURCE_EXTERNE” |
17229.58 \(N\) |
1.6% |
\(\mathit{FY}\) on the edge \(\mathit{LBC4}\) |
“NON_REGRESSION” |
Second calculation
Identification |
Reference type |
Reference value |
Tolerance |
Minimum top surface clearance |
“NON_REGRESSION” |
||
Maximum play top surface |
“NON_REGRESSION” |