3. Modeling A#

3.1. Characteristics of modeling#

The modeling is AXIS, two calculations are carried out: the first to calculate the reference solution, the second to validate the contact without resolution (game calculation only). The contact algorithm used is the one by default.

3.2. Characteristics of the mesh#

Knots: 4610

Meshes: 1348 QUAD8, 114 TRIA6

_images/10000000000004B700000304F3ED532877F1B25E.png

3.3. Tested sizes and results#

First calculation

Identification

Reference type

Reference value

Tolerance

\(\mathit{DY}\) at point \(\mathit{PA4}\)

“SOURCE_EXTERNE”

-0.81 \(\mathit{mm}\)

4.0%

\(\mathit{DY}\) at point \(\mathit{PA4}\)

“NON_REGRESSION”

\(\mathit{FY}\) on the edge \(\mathit{LBC4}\)

“SOURCE_EXTERNE”

17229.58 \(N\)

1.6%

\(\mathit{FY}\) on the edge \(\mathit{LBC4}\)

“NON_REGRESSION”

Second calculation

Identification

Reference type

Reference value

Tolerance

Minimum top surface clearance

“NON_REGRESSION”

Maximum play top surface

“NON_REGRESSION”