Syntax ===== .. code-block:: text subdue = DEFI_GLRC ( ◇ reuse = , ◇ RELATION =/"GLRC_DAMAGE" (by default), /"GLRC_DM ", ◇ ALPHA = float, ◇ INFO =/1 (by default), /2, # If: equal_to (" RELATION ", 'GLRC_DM') ◆ BETON = _F ( ◆ MATER = subdue, ◆ EPAIS = float, ), ◆ NAPPE = _F ( ◆ MATER = subdue, ◆ OMY = float, ◆ OMX = float, ◆ RY = float, ◆ RX = float, ), ◇ RHO = float, ◇ AMOR_ALPHA = float, ◇ AMOR_BETA = float, ◇ AMOR_HYST = float, ◆ PENTE = _F ( ◇ TRACTION =/"PLAS_ACIER ", /"RIGI_ACIER" (by default), /"UTIL ", # If: equal_to (" TRACTION ", 'UTIL') ◇ EPSI_MEMB = float (default: 0.0), ◇ FLEXION =/"PLAS_ACIER ", /"RIGI_ACIER ", /"RIGI_INIT" (by default), /"UTIL ", # If: equal_to (" FLEXION ", 'UTIL') ◆ KAPPA_FLEX = float, ), ◇ CISAIL =/"NON" (by default), /"OUI ", # If: equal_to (" RELATION ", 'GLRC_DAMAGE') ◇ CISAIL_NL = _F ( ◆ BTD1 = float, ◆ BTD2 = float, ◆ TSD = float, ), ◆ BETON = _F ( ◆ MATER = subdue, ◆ EPAIS = float, ◆ GAMMA = float, ◆ QP1 = float, ◆ QP2 = float, ◆ C1N1 = float, ◆ C1N2 = float, ◆ C1N3 = float, ◆ C2N1 = float, ◆ C2N2 = float, ◆ C2N3 = float, ◆ C1M1 = float, ◆ C1M2 = float, ◆ C1M3 = float, ◆ C2M1 = float, ◆ C2M2 = float, ◆ C2M3 = float, ◇ & OMT = float, & EAT = float, ◇ & BT1 = float, & BT2 = float, ◇ & MP1X = float, & MP1Y = float, & MP2X = float, & MP2Y = float, ◇ & MP1X_FO = function, & MP1Y_FO = function, & MP2X_FO = function, & MP2Y_FO = function, ), ◆ NAPPE = _F ( ◆ MATER = subdue, ◆ OMX = float, ◆ OMY = float, ◆ RX = float, ◆ RY = float, ), ◇ CABLE_PREC = _F ( ◆ MATER = subdue, ◆ OMX = float, ◆ OMY = float, ◆ RX = float, ◆ RY = float, ◆ PREX = float, ◆ PREY = float, ), ◇ LINER = _F ( ◆ MATER = subdue, ◆ OML = float, ◆ RLR = float, ), ) ◆: mandatory ◇: optional : present by default &: together /: only one among |: several possible choices