.. _U2.04.06: **u2.04.06** How to dig a tunnel: excavation methodology ================================================================== **Summary:** This note proposes a methodology to simulate the digging of an underground gallery with *Code_Aster*. The basic method is a method commonly used in this kind of studies: the "convergence — confinement" method. After a reminder of the principle of the method, the main steps of the *Code_Aster* command file are described. Various numerical examples make it possible to validate the procedure. .. toctree:: :hidden: self .. toctree:: :maxdepth: 2 :numbered: Comment_simuler_le_creusement_d_un_tunnel__ Introduction Une_m_thode_pour_simuler_le_creusement_d_une_galerie___partir_d_un_mod_le_2D___la_m_thode_convergence-confinement Avant_de_s_attaquer_au_ficher_de_commande_Code_Aster_ Exemples_de_fichiers_de_commandes Validation_du_Code_Aster_sur_un_exemple_d_excavation_en_milieu__lastique_lin_aire En_guise_de_conclusion___conseils_et_perspectives Bibliographie